![]() it doesn't matter the score, the win streak, the hours in game, the team composition. this is essential for game balance.Īs for a more expensive gun that's better than ak/m4/awp, that just means comebacks are less likely, which is less fun for both teams.Ĭs is brilliant in that on any gun round, either team can win. It would just be a shitfest of smgs and pistols. Imagine how shit cs would be if you didn't need to bother with economy because no matter how much money you have you can always buy a viable weapon. Pistols are already overpowered as fuck compared to previous titles even at pro level teams WIN ecos, that throws off everything. ![]() Making every weapon viable disrupts the game balance. Gun choice has nothing to do with the skill ceiling, it has nothing to do with what makes cs great. Gun choice should not be the complex part of the game.Ĭs is beautiful because anyone can pick it up and learn the mechanics pretty quickly, but the skill ceiling is incredibly high.
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